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Tkinter GUI Programming by Example
book

Tkinter GUI Programming by Example

by David Love
April 2018
Beginner content levelBeginner
340 pages
7h 54m
English
Packt Publishing
Content preview from Tkinter GUI Programming by Example

The Hand class

A Hand class will need to contain cards just like the Deck class does. It will also be assigned a value by the rules of the game based on which cards it contains.

Since the dealer's hand should only display one card, we also keep track of whether the Hand belongs to the dealer to accommodate this rule: 

class Hand:    def __init__(self, dealer=False):        self.dealer = dealer        self.cards = []        self.value = 0    def add_card(self, card):        self.cards.append(card)

Much like the Deck, a Hand will hold its cards as a list of Card instances.

When adding a card to the hand, we simply add the Card instance to our cards list.

Calculating the value of a Hand is where the rules of the game come into play the most:

def calculate_value(self): self.value ...
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Publisher Resources

ISBN: 9781788627481Supplemental Content