Summary
In this chapter we have learned all about menus. There are many different ways in which the flexible Menu widget can be utilized, and we have practiced three.
We first created a main menu bar along the top of our application where we could provide access to functions of the editor. Afterwards we added menus into this bar by creating a cascade. This gave us File, Edit, Tools, and Help menus sitting at the top of our editor. We also looked at a solution that allows these items to auto-populate with functions and keyboard shortcuts providing we follow a naming convention for our editor's methods.
Finally, we created a separate right-click context menu. This allows the user to manipulate the text in our TextArea widget without having ...
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