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Tkinter GUI Programming by Example
book

Tkinter GUI Programming by Example

by David Love
April 2018
Beginner
340 pages
7h 54m
English
Packt Publishing
Content preview from Tkinter GUI Programming by Example

The GameScreen class

Our GameScreen class will hold the window attributes for our game as well as all of the graphical widgets. It makes sense for us to make this the main window of our application too, so we will inherit from the Tk widget in order to do this. Let's have a look at how we are going to set up our application:

class GameScreen(tk.Tk):    def __init__(self):        super().__init__()        self.title("Blackjack")        self.geometry("800x640")        self.resizable(False, False)

We begin by initializing the Tk superclass. This ensures all of our graphical elements behave as they should.

We set the title of our application to Blackjack. If you can think of a quirkier name for the application, then feel free to change this!

The geometry method of a Tk widget ...

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Publisher Resources

ISBN: 9781788627481