April 2018
Beginner
340 pages
7h 54m
English
With the end of this chapter, and the end of our blackjack project as a whole, we now know how to add animations to a Tkinter project by making use of the powerful Canvas widget and its methods, such as create_image, create_text, move, and update. We know how to control their frame rate with the use of Tkinter's after method and how to block other functions until the animation is finished with a while loop.
Adding sound into a project has been made very easy by the use of the pygame library. Although the package we made for this chapter used casino-specific sounds, we have learned enough about reusability in order to create a sound collection package for any type of game and application, all we need is the audio files.
By looking ...