Skip to Main Content
A Hitchhiker's Guide to Virtual Reality
book

A Hitchhiker's Guide to Virtual Reality

by Karen McMenemy, Robin Stuart Ferguson
July 2007
Beginner to intermediate content levelBeginner to intermediate
604 pages
17h 36m
English
A K Peters/CRC Press
Content preview from A Hitchhiker's Guide to Virtual Reality
i
i
i
i
i
i
i
i
448 16. Programming Stereopsis
Figure 16.7. The main features and data flow of the stereo-movie player application.
small modification to the stereo image display program will be all that is re-
quired to provide the visualization of the video using OpenGL pixel drawing
functions. Figure 16.7 illustrates the block structure and data flow for the
program.
This program uses the stereo-image display program’s code as its start-
ing point. The application contains a message processing loop and it has a
small main window (as before). It also creates a child window to display the
contents of the RAM frame buffer using OpenGL. A timer is used to post
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Developing Virtual Reality Applications

Developing Virtual Reality Applications

Alan B. Craig, William R. Sherman, Jeffrey D. Will
Virtual Reality Blueprints

Virtual Reality Blueprints

Charles Palmer, John Williamson
Step into the Metaverse

Step into the Metaverse

Mark van Rijmenam

Publisher Resources

ISBN: 9781568814773