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102 5. Describing and Storing the VR World
5.3 Putting VR Content on the WEB
In Section 5.1, we described a raw data format for 3D scenes and objects.
Variations on this format are used by all the well-known computer animation
and modeling packages. Even with such similar data organization, it can still
be a major undertaking to take the mesh models of an object constructed in
one package and use them in another package. Often quite separate conver-
sion software has to be written or purchased. However, what happens if you
want to make your 3D content available on the Web? Indeed, why not make
it interactive—a virtual world on the Web. This is happening already: real-
tors, art galleries, museums, even cities are offering Web browsers the