Skip to Main Content
A Hitchhiker's Guide to Virtual Reality
book

A Hitchhiker's Guide to Virtual Reality

by Karen McMenemy, Robin Stuart Ferguson
July 2007
Beginner to intermediate content levelBeginner to intermediate
604 pages
17h 36m
English
A K Peters/CRC Press
Content preview from A Hitchhiker's Guide to Virtual Reality
i
i
i
i
i
i
i
i
368 14. High-Quality 3D with OpenGL 2
else if (i == ... // set some of the "uniform" variables for shader "i"
(ones that don’t need to change)
glUniform3f(getUniLoc(progList[i], "LightColor"), 0.0, 10.0, 4.0);
glUniform1f(getUniLoc(progList[i], "Diffuse"),0.45);
// and make any other settings
.. //
} //GOTONEXTSHADER
}
void ShadersClose(void){
int i; for(i=0;i<NPROGRAMS;i++){
glDeleteShader(vertList[i]); glDeleteShader(fragList[i]);
glDeleteProgram(progList[i]);
}
}
void UseShaderProgram(long id){ // choose which shader program to run
glUseProgram(id); // tell OpenGL
if(id == 1){ // set any parameters for the shader
glUniform3f(getUniLoc(progList[id], ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Developing Virtual Reality Applications

Developing Virtual Reality Applications

Alan B. Craig, William R. Sherman, Jeffrey D. Will
Virtual Reality Blueprints

Virtual Reality Blueprints

Charles Palmer, John Williamson
Step into the Metaverse

Step into the Metaverse

Mark van Rijmenam

Publisher Resources

ISBN: 9781568814773