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18
Building on the
Basics, Some
Projects in VR
In this, the final chapter, we thought it would be useful to show you how
the code and examples in Chapters 13 through 17 can be rearranged and
combined to build some additional utility programs. We will also discuss
how all the elements of desktop VR can be made to work together and the
issues that this raises in terms of program architecture and performance. We
won’t be printing code listings in this chapter for two main reasons. First, the
book would be too long, and second, we would only be repeating (more or
less) a lot of the code you have already seen.
All the code, project files, help and readme comments can be found on the
accompanying CD. We have written our programs using Microsoft’s Visual ...