Skip to Main Content
A Hitchhiker's Guide to Virtual Reality
book

A Hitchhiker's Guide to Virtual Reality

by Karen McMenemy, Robin Stuart Ferguson
July 2007
Beginner to intermediate content levelBeginner to intermediate
604 pages
17h 36m
English
A K Peters/CRC Press
Content preview from A Hitchhiker's Guide to Virtual Reality
i
i
i
i
i
i
i
i
3
Applications
and Implications
of VR
According to engineering legend, this guy Fubini came up with a law (excuse
the lack of reference here, but it is a legend after all). It may not be a law in
the true sense of the word, but it certainly is an interesting observation that
goes something like this:
People initially use technology todowhattheydonow—onlyfaster;
then they gradually begin to use technology to do new things;
the new things change lifestyles and work styles;
the new lifestyles and work styles change society;
and eventually this changes technology.
Looking back on the incr edible advances that have been made in technology,
we can see this simple law is breathtakingly accurate. Look at the Internet—
it has revolutionized the ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Developing Virtual Reality Applications

Developing Virtual Reality Applications

Alan B. Craig, William R. Sherman, Jeffrey D. Will
Virtual Reality Blueprints

Virtual Reality Blueprints

Charles Palmer, John Williamson
Step into the Metaverse

Step into the Metaverse

Mark van Rijmenam

Publisher Resources

ISBN: 9781568814773