Skip to Main Content
A Hitchhiker's Guide to Virtual Reality
book

A Hitchhiker's Guide to Virtual Reality

by Karen McMenemy, Robin Stuart Ferguson
July 2007
Beginner to intermediate content levelBeginner to intermediate
604 pages
17h 36m
English
A K Peters/CRC Press
Content preview from A Hitchhiker's Guide to Virtual Reality
i
i
i
i
i
i
i
i
6.6. Transformations 139
Figure 6.14. Rotation round an arbitrar y vector.
been obtained representing the composite transformations, it can be used in
the same way as any other transformation matrix.)
The following outlines an algorithm to construct a transformation matrix
to generate a rotation by an angle
around a vector in the direction P
1
P
0
:
1. Translate P
0
to the origin of coordinates
2. Align rotation axis P
1
P
0
with the x-axis.
3. Rotate by angle
round x-axis.
4. Make inverse transformation to undo the rotations of Step 2.
5. Translate origin of coordinates back to P
0
to undo the translation of
Step 1.
The full algorithm is given in Figure
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Developing Virtual Reality Applications

Developing Virtual Reality Applications

Alan B. Craig, William R. Sherman, Jeffrey D. Will
Virtual Reality Blueprints

Virtual Reality Blueprints

Charles Palmer, John Williamson
Step into the Metaverse

Step into the Metaverse

Mark van Rijmenam

Publisher Resources

ISBN: 9781568814773