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A Hitchhiker's Guide to Virtual Reality
book

A Hitchhiker's Guide to Virtual Reality

by Karen McMenemy, Robin Stuart Ferguson
July 2007
Beginner to intermediate content levelBeginner to intermediate
604 pages
17h 36m
English
A K Peters/CRC Press
Content preview from A Hitchhiker's Guide to Virtual Reality
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10
Stereopsis
One of the main things that sets a VR environment apart from watching TV
is stereopsis, or depth perception. Some 50 years ago, the movie business
dabbled with stereopsis, but it has been only in the last few years that it is
making a comeback with the advent of electronic projection systems. Stere-
opsis adds that wow factor to the viewing experience and is a must for any VR
system.
Artists, designers, scientists and engineers all use depth perception in their
craft. They also use computers: computer-aided design (CAD) software has
given them color displays, real-time 3D graphics and a myriad of human
interface devices, such as the mouse, jo ysticks etc. So the next logical thing
for CAD programs to offer their users is the ability ...
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Publisher Resources

ISBN: 9781568814773