Skip to Main Content
A Hitchhiker's Guide to Virtual Reality
book

A Hitchhiker's Guide to Virtual Reality

by Karen McMenemy, Robin Stuart Ferguson
July 2007
Beginner to intermediate content levelBeginner to intermediate
604 pages
17h 36m
English
A K Peters/CRC Press
Content preview from A Hitchhiker's Guide to Virtual Reality
i
i
i
i
i
i
i
i
13
Programming 3D
Graphics in
Real Time
Three-dimensional graphics have come a long way in the last 10 years or so.
Computer games look fantastically realistic on even an off-the-shelf home
PC, and there is no reason why an interactive virtual environment cannot do
so, too. The interactivity achievable in any computer game is exactly what is
required for a virtual environment even if it will be in a larger scale. Using
the hardware acceleration of some of the graphics display devices mentioned
in Chapter 12, this is easy to achieve. We will postpone examining the pro-
grammability of the display adapters until Chapter 14 and look now at how
to
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Developing Virtual Reality Applications

Developing Virtual Reality Applications

Alan B. Craig, William R. Sherman, Jeffrey D. Will
Virtual Reality Blueprints

Virtual Reality Blueprints

Charles Palmer, John Williamson
Step into the Metaverse

Step into the Metaverse

Mark van Rijmenam

Publisher Resources

ISBN: 9781568814773