Skip to Main Content
A Hitchhiker's Guide to Virtual Reality
book

A Hitchhiker's Guide to Virtual Reality

by Karen McMenemy, Robin Stuart Ferguson
July 2007
Beginner to intermediate content levelBeginner to intermediate
604 pages
17h 36m
English
A K Peters/CRC Press
Content preview from A Hitchhiker's Guide to Virtual Reality
i
i
i
i
i
i
i
i
F
The COM in
Practice
In this appendix, we provide a very brief review of the component object
model (COM) used by Microsoft’s multimedia and graphics program devel-
opment environments.
F. 1 U s i n g C O M
As we said in Chapter 12, COM is architecture-neutral. It is a binary stan-
dard with a predefined layout for the interfaces a COM object exposes to the
outside world; the objects themselves never appear externally. Most COM
CoClasses and their interfaces are implemented in C++. The CoClass is just
a class (because the COM object itself is never exposed, it can be described
in a language-specific way) and a C++ abstract class is perfect for the job. In-
terfaces are tables of pointers to functions implemented by the COM object.
The table represents ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Developing Virtual Reality Applications

Developing Virtual Reality Applications

Alan B. Craig, William R. Sherman, Jeffrey D. Will
Virtual Reality Blueprints

Virtual Reality Blueprints

Charles Palmer, John Williamson
Step into the Metaverse

Step into the Metaverse

Mark van Rijmenam

Publisher Resources

ISBN: 9781568814773