Skip to Main Content
A Hitchhiker's Guide to Virtual Reality
book

A Hitchhiker's Guide to Virtual Reality

by Karen McMenemy, Robin Stuart Ferguson
July 2007
Beginner to intermediate content levelBeginner to intermediate
604 pages
17h 36m
English
A K Peters/CRC Press
Content preview from A Hitchhiker's Guide to Virtual Reality
i
i
i
i
i
i
i
i
172 7. The Rendering Pipeline
a texture to our scene, the values of s
R
, s
G
and s
B
need to be updated before
carrying out the lighting computations. We will now look in more detail
at the methods by which we can apply both procedural textures and image
maps.
7.6.1 Procedural Textures
Patterns on real-world objects are usually due to variations in geometry across
their surface (e.g., thorns, scales, bark etc.). Procedural textures are used to
re-create this variation for our computer-generated images. If a procedural
texture is applied to a fragment, the color value of that fragment is determined
using the relevant mathematical model, that is primarily a function of the
position of the fragment. By using this relatively simple technique, you can ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Developing Virtual Reality Applications

Developing Virtual Reality Applications

Alan B. Craig, William R. Sherman, Jeffrey D. Will
Virtual Reality Blueprints

Virtual Reality Blueprints

Charles Palmer, John Williamson
Step into the Metaverse

Step into the Metaverse

Mark van Rijmenam

Publisher Resources

ISBN: 9781568814773