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A Hitchhiker's Guide to Virtual Reality
book

A Hitchhiker's Guide to Virtual Reality

by Karen McMenemy, Robin Stuart Ferguson
July 2007
Beginner to intermediate content levelBeginner to intermediate
604 pages
17h 36m
English
A K Peters/CRC Press
Content preview from A Hitchhiker's Guide to Virtual Reality
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532 18. Building on the Basics, Some Projects in VR
// something has changed - may be set in many places
static bChange=FALSE;
// key function - called in response to Windows timer
static void RefreshScene(void){
// indicates if we are already busy !!!!!!
static BOOL bBusy=FALSE;
// indicates if collision detected between L & R tools
static BOOL bToolsHit=FALSE;
// acquire the latest data from the joysticks
UpdateInputState(glWndFrame);
// Move the virtual sculpting tools to mimic the
UpdateRightObject();
// actions of the joysticks.
UpdateLeftObject();
// can’t do anything if we not finished last call
if(bBusy)return;
// flag that we are busy
bBusy=TRUE; ...
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Publisher Resources

ISBN: 9781568814773