July 2001
Intermediate to advanced
656 pages
15h 51m
English
Designing object interactions and assigning responsibilities is at the heart of object design. These choices have can have a profound impact on the extensibility, clarity, and maintainability of an object software system, plus on the degree and quality of reusable components. There are principles by which the choices of responsibility assignment can be made; the GRASP patterns summarize some of the most general and common used by object-oriented designers.
Read now
Unlock full access