Overview
Dive into the exciting world of augmented reality game development with this comprehensive guide. Throughout the book, you'll learn how to create an AR game from scratch using Unity 5, mastering key concepts and techniques. From utilizing GPS and mapping systems to deploying innovative AR-driven user experiences, this book equips you to build professional AR games.
What this Book will help me do
- Develop a complete location-based augmented reality game from start to finish.
- Master Unity 5 tools and features for creating engaging AR games.
- Incorporate mapping, GPS technologies, and live camera integrations into your games.
- Implement database support to handle game data persistence and user inventory.
- Expand your game with multiplayer features and cutting-edge shader effects for immersive gameplay.
Author(s)
Micheal Lanham is a veteran game developer and AR specialist with years of experience creating cutting-edge gaming technologies. As an expert in Unity development, Micheal's work spans multiple interactive applications and AR platforms. His passion for teaching shines through in his clear, step-by-step explanations and practical advice for aspiring developers.
Who is it for?
This book is ideal for game developers who want to explore augmented reality gaming and leverage Unity 5's capabilities. Beginners with a basic understanding of programming will find approachable guidance here. Intermediate developers can expand their skills to include GPS, GIS, and AR-focused design. It's also a great fit for professionals eager to enter the AR gaming industry.
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