As mentioned, we won't have time to look at the code changes in the level of detail we previously did. Yet, we don't want to entirely miss important coding patterns, which means we will still review sections or lines of code of importance. In this first import of the
GameManager script, the important section of code we want to review is just how the scene is loaded. Perform the following instructions to review the code:
GameManagerscript from the Project window by locating the file in the
Assets/FoodyGo/Scripts/Managersfolder and double-clicking on it. This will open the editor of your choice, or
MonoDevelopas the default.
DisplaySplashScenemethod. This section of code shows the important patterns ...