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Augmented Reality Game Development by Micheal Lanham

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Loading a scene

As mentioned, we won't have time to look at the code changes in the level of detail we previously did. Yet, we don't want to entirely miss important coding patterns, which means we will still review sections or lines of code of importance. In this first import of the GameManager script, the important section of code we want to review is just how the scene is loaded. Perform the following instructions to review the code:

  1. Open the GameManager script from the Project window by locating the file in the Assets/FoodyGo/Scripts/Managers folder and double-clicking on it. This will open the editor of your choice, or MonoDevelop as the default.
  2. Scroll down to the DisplaySplashScene method. This section of code shows the important patterns ...

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