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Augmented Reality Game Development
book

Augmented Reality Game Development

by Micheal Lanham
January 2017
Beginner
334 pages
7h 34m
English
Packt Publishing
Content preview from Augmented Reality Game Development

Logging

If you have already covered a few of the chapters in this book, you can appreciate how valuable logging is to making sure your game works as expected. In Unity, all log messages are output to the Console unless you create a custom logger that writes to a file or service. We will create a custom logger later in this section. For now though, let's look at the logging options Unity provides us with out of the box, as listed:

  • print: This is the shorthand equivalent to Debug.log.
  • Debug.Log, Debug.LogFormat: This outputs the standard information message in unformatted or formatted text. Messages appear with info icon in the Console window.
  • Debug.LogError, Debug.LogErrorFormat: This outputs unformatted and formatted error messages. Messages appear ...
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Publisher Resources

ISBN: 9781787122888