The build up is over; we are finally here: creating the action scene where the players bravely catch the monster. Also, this will be our introduction to incorporating AR into our game. There is lots to do to get this all completed by the end of the chapter, so let's get going. We will start by creating a new Catch scene:
Catchand click on the Save button.
CatchSceneand reset its transform to zero in the Inspector window.
Directional Light ...