January 2017
Beginner
334 pages
7h 34m
English
Unity provides a great interface in the editor for watching and editing the state of game objects and components while your game is running. While this will likely be the way you can debug most of your game, you may still encounter times where logic in a script needs a finer look. Fortunately, Unity also provides an excellent set of tools to allow you to debug your scripts in the editor while your game is running. Let's look at how you might start a debugging session:
If you are using Visual Studio, this exercise assumes that you have already installed the tools extension and configured the editor preferences.
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