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Computer Games and Technical Communication
book

Computer Games and Technical Communication

by Jennifer deWinter, Ryan M. Moeller
May 2016
Beginner content levelBeginner
334 pages
11h 20m
English
Routledge
Content preview from Computer Games and Technical Communication

Chapter 1It’s All Fun and Games Until Someone Pulls Out a Manual: Finding a Role for Technical Communicators in the Game Industry

Jeff Greene and Laura Palmer

The computer game industry and technical communication seem like a perfect professional match. Game development as a process requiring both internal and external documentation plays to the skills of today’s technical communicators. With the ability to manage projects, document processes, and work in dynamic team environments, a technical communicator can easily become an asset to any project. Technical communicators are well suited to reconfigure the developer-as-writer model and situate themselves as professionals who can move seamlessly from creating internal artifacts to developing user-centered ...

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Publisher Resources

ISBN: 9781317162605