May 2016
Beginner
334 pages
11h 20m
English
Christopher Ritter, Sameer Ansari, Scott Daner,Sean Murray, and Ryan Reeves
On the surface, technical communication and computer games seem to be at odds with each other. There is, of course, the fun versus serious dichotomy: Gameplay is supposed to be fun whereas technical communication is supposed to be serious because its artifacts are typically from and related to the workplace. Which brings up the second apparent dichotomy: technical communication seems to be about practicality, work, and productivity while games seem to be about just the opposite. According to foundational ludologist Caillois, play is antithetical to ...