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Computer Games and Technical Communication
book

Computer Games and Technical Communication

by Jennifer deWinter, Ryan M. Moeller
May 2016
Beginner
334 pages
11h 20m
English
Routledge
Content preview from Computer Games and Technical Communication

Index

All index entries shown here correspond to the page numbers within the printed edition only. Within this digital format these page numbers allow for cross referencing only.

achievements, see gamification

activity theory 214

actor-network theory 173, 175, 182–185

affordances 45, 83, 160, 165–166

agency 7, 20, 35, 37–41, 43–45, 47, 89–92, 96, 99, 164–165, 175–176, 199, 204–205

antenarrative 142

arcade 62, 63, 69, 71, 72

arcade cabinet 60, 62, 65, 69, 71, 72

coin-op 26, 55–58, 60, 62–66

audience 20, 23, 26, 30–31, 35–36, 46, 58, 80–81, 92–94, 103–104, 126–128, 256–258, 290, 302–303, 305

authority 88, 92, 96, 164

avatar 78–79, 96, 129–130, 134–135, 199, 220–222, 224, 243–244, 250

badges, see gamification

collaboration, see also team 4, 39

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Publisher Resources

ISBN: 9781317162605