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Computer Games and Technical Communication
book

Computer Games and Technical Communication

by Jennifer deWinter, Ryan M. Moeller
May 2016
Beginner content levelBeginner
334 pages
11h 20m
English
Routledge
Content preview from Computer Games and Technical Communication

Chapter 5“It Wasn’t Intended to be an Instruction Manual”: Revisiting Ethics of “Objective” Technical Communication in Gaming Manuals

A. V. Luce

Trigger Warning: The case study discussed in this chapter deals with virtual representations of rape.

In a 2009 news story for the Telegraph Online, Matthew Moore details the events banning a game involving simulated rape from Amazon Marketplace. Further research revealed a gaming guide that explained that the purpose of the game was to play a male avatar who is motivated to finish a thwarted rape—this second attempt, however, entails raping not just the original victim, but her two daughters as well. It was not blogs or news stories that provided the most details but the gaming guide. While the game ...

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Publisher Resources

ISBN: 9781317162605