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Computer Games and Technical Communication by Ryan M. Moeller, Jennifer deWinter

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Chapter 13How World of Warcraft Could Save Your Classroom: Teaching Technical Communication through the Social Practices of MMORPGs

Melissa Bianchi and Kyle Bohunicky

In a 2012 interview with Internet forum Big Think, John Seely Brown, drawing on the work of Huizinga and Juul, stirred up controversy across gaming communities and business publications by claiming that World of Warcraft (WoW) players were preferable job candidates to many professionals who possess Masters degrees in Business Administration. “I would rather hire a high-level World of Warcraft player than an MBA from Harvard,” announced Brown, who suggests that WoW’s advantages for professionalization emerge from its gameplay and organizational structure. Despite the surprise of ...

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