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Computer Games and Technical Communication
book

Computer Games and Technical Communication

by Jennifer deWinter, Ryan M. Moeller
May 2016
Beginner content levelBeginner
334 pages
11h 20m
English
Routledge
Content preview from Computer Games and Technical Communication

Chapter 14The Three D’s of Procedural Literacy:Developing, Demonstrating, and Documenting Layered Literacies with Valve’s Steam for Schools

Jason Custer

Initially serving as a compilation of the acclaimed game Half Life 2 and its subsequent expansions Half Life 2: Episode 1 and Half Life 2: Episode 2, Valve’s Orange Box also introduced players to Team Fortress 2 and Portal. The impact of these latter releases continues in a variety of contexts, including the massive success of Team Fortress 2’s switch to a free-to-play model that yields reports of students paying for portions of their college tuition using in-game objects (Hernandez). Portal, meanwhile, earned several game of the year awards for its unique physics puzzle-based twist on the classic ...

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Publisher Resources

ISBN: 9781317162605