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Computer Games and Technical Communication
book

Computer Games and Technical Communication

by Jennifer deWinter, Ryan M. Moeller
May 2016
Beginner content levelBeginner
334 pages
11h 20m
English
Routledge
Content preview from Computer Games and Technical Communication

Chapter 7Developing a Testing Method for Dynamic Narrative

Alex Tilley, Carmen Blandino, and Jennifer deWinter

Designed for use on task-oriented software such as word processors and account managers, usability is defined by the ISO 9241-11 standard as the “extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use.” It reflects the goals of the task-oriented software designer to create a product such that a user can use it without hindrance, hesitation, questions, or frustration. Each usability criteria (effectiveness, efficiency, and satisfaction) can be evaluated quantitatively; effectiveness can be measured in completion rates and errors, ...

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Publisher Resources

ISBN: 9781317162605