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Computer Games and Technical Communication
book

Computer Games and Technical Communication

by Jennifer deWinter, Ryan M. Moeller
May 2016
Beginner content levelBeginner
334 pages
11h 20m
English
Routledge
Content preview from Computer Games and Technical Communication

Chapter 15Questing through Class:Gamification in the Professional Writing Classroom

Jennifer Grouling, Stephanie Hedge,Alyssa Schweigert, and Eva Grouling Snider

It’s the first week of class, and several confused students wander the halls of our English department. These wayward students haven’t been looking for their classrooms or the nearest restroom. Instead, they’ve been looking for their professional writing instructor’s office. Why? To earn a badge. For us, this moment represents a success, a moment where we saw tangible results from gamifying our courses.

Gamification, the process of applying game principles to non-game settings in order to increase engagement, has been utilized in business settings, in social media, and recently in education ...

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Publisher Resources

ISBN: 9781317162605