May 2016
Beginner
334 pages
11h 20m
English
Kevin Moberly and Ryan M. Moeller
At first glance, technical communication seems especially appropriate to the procedural rhetorics that Ian Bogost and a number of other computer game scholars have popularized. Concerned with forms and outcomes and preoccupied with the rhetorical relationship between rules and discourse, technical communication seeks to instill in students many of the same values that James Gee celebrates as “good” in gamers: a fundamentally neoliberal, marketplace-oriented subjectivity in which earning power (or, in Gee’s case, learning power) is synonymous with self-surveillance and self-regulation. Understood in this ...