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Core Techniques and Algorithms in Game Programming
book

Core Techniques and Algorithms in Game Programming

by Daniel Sánchez-Crespo Dalmau
September 2003
Intermediate to advanced
888 pages
19h 38m
English
New Riders
Content preview from Core Techniques and Algorithms in Game Programming

Appendix B. OpenGL

 

“Everything should be made as simple as possible, but not one bit simpler.”

 
 --Albert Einstein

In this appendix I will provide you with a brief introduction to the OpenGL programming interface. This API, introduced in the early 1990s by Silicon Graphics, has been (and still is) an industry cornerstone because of its simplicity, elegance, and cross-compatibility. OpenGL is supported by many platforms, and its design methodology has become a guiding light for many APIs on different platforms.

Learning OpenGL provides a two-way benefit. First, OpenGL is available in numerous platforms. Second, most platforms that do not use OpenGL depend on APIs that have been heavily influenced by it, so having knowledge of OpenGL makes it really ...

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Publisher Resources

ISBN: 0131020099Purchase book