September 2003
Intermediate to advanced
888 pages
19h 38m
English
This reviewer contributed his considerable hands-on expertise to the entire development process for Core Techniques and Algorithms in Game Programming. As the book was being written, this dedicated professional reviewed all the material for technical content, organization, and flow. His feedback was critical to ensuring that Core Techniques and Algorithms in Game Programming fits our readers' needs for the highest-quality technical information.

Wolfgang Engel is a programmer and author, having written Beginning Direct3D Game Programming (Premier Press) and written and edited Direct3D ShaderX: Vertex and Pixel Shader Programming ...