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Core Techniques and Algorithms in Game Programming
book

Core Techniques and Algorithms in Game Programming

by Daniel Sánchez-Crespo Dalmau
September 2003
Intermediate to advanced
888 pages
19h 38m
English
New Riders
Content preview from Core Techniques and Algorithms in Game Programming

Chapter 7. Action-Oriented AI

 

“Action may not always bring happiness; but there is no happiness without action.”

 
 --Benjamin Disraeli

KEY TOPICS

  • On Action Games

  • Choreographed AIs

  • Object Tracking

  • Chasing

  • Evasion

  • Patrolling

  • Hiding and Taking Cover

  • Shooting

  • Putting It All Together

  • In Closing

Now that we have a global understanding of the building blocks of any AI system, it is time to delve into the details of how AI is built into video games. Because this is a lengthy subject, with different techniques used for different gameplay styles, I have divided the information into three separate chapters. Most game AI techniques might not be very complex, but there are many twists and interesting ideas to which we will have to devote some space.

In this chapter, I ...

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Publisher Resources

ISBN: 0131020099Purchase book