Computer Game Development
Game Magic: A Designer’s Guide to Magic Systems in Theory and
Practice explains how to construct magic systems and presents a com-
pendium of arcane lore, encompassing the theory, history, and structure of
magic systems in games and human belief. The author combines rigorous
scholarly analysis with practical game design advice in the form of a
magical recipe book (grimoire).
The book gives you an in-depth understanding of the history and structure
of magic to make your games richer and deeper. It shows how to set up
tables of correspondences and spell components as well as how to write
programming code integrating these components as part of game mechan-
ics. It also illustrates how to divide a simulated world into domains of
influence (such as alteration, conjuration, and necromancy) and how to use
specific rule systems to simulate powers within these realms.
Showing you how to weave compelling magic into your games, the book
is interspersed with examples that illustrate how to design and program
magic systems. Working examples are available for download on a
supporting website.
Helps you create richer, more engaging game magic by triangulating
it in relation to fictive and occult magic
Reveals the interconnectedness of game magic across various media
Presents pseudocode examples of how to implement game magic
Provides an extensible, open-source editor for creating your
own magic systems on a supporting website
A Designer's Guide to Magic Systems in Theory and Practice

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