
Schools of Game Magic ◾ 169
MythBusters. All magicians echo this claim when they cast a spell, because
all magic involves transforming reality through the will. However, some
spells involve a wholesale transformation of the game-world’s state—a
formula which is much easier if the game world is already procedurally
generated through a set of rules rather than authored in a predetermined
way. e Magic: e Gathering card Warp World is one example of a com-
plete alteration of game state. e recipe for this eect is:
Each player shues all permanents he or she owns into his or her
library, then reveals that many cards from the top of his or he ...