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Game Magic
book

Game Magic

by Jeff Howard
April 2014
Intermediate to advanced content levelIntermediate to advanced
376 pages
10h 41m
English
A K Peters/CRC Press
Content preview from Game Magic
Schools of Game Magic 169
MythBusters. All magicians echo this claim when they cast a spell, because
all magic involves transforming reality through the will. However, some
spells involve a wholesale transformation of the game-world’s state—a
formula which is much easier if the game world is already procedurally
generated through a set of rules rather than authored in a predetermined
way. e Magic: e Gathering card Warp World is one example of a com-
plete alteration of game state. e recipe for this eect is:
Each player shues all permanents he or she owns into his or her
library, then reveals that many cards from the top of his or he ...
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Publisher Resources

ISBN: 9781466567870