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Game Magic
book

Game Magic

by Jeff Howard
April 2014
Intermediate to advanced content levelIntermediate to advanced
376 pages
10h 41m
English
A K Peters/CRC Press
Content preview from Game Magic
A Videogame Designer’s Guide to Non-Digital Game Magic 247
theBook of Shadows: e Player’s Guide for Mage the Ascension, distills the
magic system down to four questions:
“What do you want to do, and how do you want to do it?
Do you know enough to pull it o?
Do you succeed?
If so or if not, what happens?” (Barnes 101).
Mage: e Awakening also has perhaps the richest schools of magic,
reclaiming the symbol of the pentagram for ve realms and ten associ-
ated schools of magic (called arcana) which escape the clichés of the ve
elements while drawing upon historical occultism. Each point of the
pentagram is associated with one plane of existence that, in the manner
of Magic: e Gathering, represents a fundamental aspect of rea ...
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Publisher Resources

ISBN: 9781466567870