96 ◾ Game Magic
are all examples of independent games on tablets that push the boundar-
ies of tablet magic, taking advantage of the unique capabilities of these
devices to create touch and time-sensitive visions of sorcery that break
with the past of conventional magic systems while preserving the all-
important feeling of enchantment. Superbrothers Sword & Sworcery EP
simulates the idea of magical timing by using the tablet’s clock to coordi-
nate in-game events, such as opening gates, with the real-world phases of
the moon. e in-game tutorial guide, a psychiatrist non-player character
(NPC) conducting an experiment into the psychological eects of mythol-
ogy, advises that the third section of the game will take a lunar month
to com