Skip to Main Content
Game Magic
book

Game Magic

by Jeff Howard
April 2014
Intermediate to advanced content levelIntermediate to advanced
376 pages
10h 41m
English
A K Peters/CRC Press
Content preview from Game Magic
274 Game Magic
Dungeons & Dragons would simplify the formula to a number of spell slots
scaling with the player character’s level. e division of spells into lesser and
greater slots also resembles late edition Dungeons & Dragons’ distinction
between major and minor actions, though by that point in the Dungeons
& Dragons franchise, spell slots had been eradicated. When unsure of the
obstacles they face, other magicians choose spells of “general utility,” which
could apply in many situations. When describing the magician Turjan of
Miir’s spell memorization process, Vance writes, “What dangers he might
meet he could not know, so he selected ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Game Art

Game Art

Matt Sainsbury
Game Design Theory

Game Design Theory

Keith Burgun

Publisher Resources

ISBN: 9781466567870