Skip to Main Content
Game Magic
book

Game Magic

by Jeff Howard
April 2014
Intermediate to advanced content levelIntermediate to advanced
376 pages
10h 41m
English
A K Peters/CRC Press
Content preview from Game Magic
Schools of Game Magic 149
telling fortunes in a crystal ball or the teenager looking into the bathroom
mirror to see Bloody Mary or Candyman are both examples of scrying.
For scrying to work as a gameplay mechanic, certain elements of
the environment must be designated as hidden, once again reinforcing
the connection between level design and magic systems (see Chapter 6,
Section 6.11). ese hidden elements could be secret doors, hidden but-
tons, or messages scrawled in blood or invisible ink. By hiding certain
elements, level designers and systems designers set up the possibility of
spells that reveal these secrets. Scrying spells can simply toggle the state of
hidden objects to the revealed state, possibly for a limited duration speci ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Game Art

Game Art

Matt Sainsbury
Game Design Theory

Game Design Theory

Keith Burgun

Publisher Resources

ISBN: 9781466567870