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Game Magic
book

Game Magic

by Jeff Howard
April 2014
Intermediate to advanced content levelIntermediate to advanced
376 pages
10h 41m
English
A K Peters/CRC Press
Content preview from Game Magic
66 Game Magic
e function of individual dras in Loom tends to be fairly one-o in
the sense that individual spells exist primarily to solve particular puzzles.
At the same time, the game-world’s logic is oen suciently simulated
that spellcasters can try out a dra’s eects on objects other than the main
puzzle target, allowing for experiment-based learning through trial and
error. Loom also teaches the player to weave dras by providing a book
containing dra descriptions and blank distas, on which players can
record dra combinations as each one is learned. Loom’s designer, Brian
Moriarty, would later go on to create Perlenspiel ...
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Publisher Resources

ISBN: 9781466567870