
66 ◾ Game Magic
e function of individual dras in Loom tends to be fairly one-o in
the sense that individual spells exist primarily to solve particular puzzles.
At the same time, the game-world’s logic is oen suciently simulated
that spellcasters can try out a dra’s eects on objects other than the main
puzzle target, allowing for experiment-based learning through trial and
error. Loom also teaches the player to weave dras by providing a book
containing dra descriptions and blank distas, on which players can
record dra combinations as each one is learned. Loom’s designer, Brian
Moriarty, would later go on to create Perlenspiel ...