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Game Magic
book

Game Magic

by Jeff Howard
April 2014
Intermediate to advanced content levelIntermediate to advanced
376 pages
10h 41m
English
A K Peters/CRC Press
Content preview from Game Magic
Game Design Lessons from Occult Magic 219
metaphysical rather than physical, so its spaces tend to be conceptual,
symbolic, and psychological rather than concrete. One of the strengths
of Mage: e Ascension and Mage: e Awakening is the development of
elaborate cosmologies from which the various aspects of a spell draw their
energy and form (see Chapter 4, Section 4.9). Locations like the Umbra,
the Gauntlet, the Silver Ladder, and the Watchtowers are not physical loca-
tions, but rather mental placeholders for a particular type of energy or
eect. e same is true of the Invisible Labyrinth in Neil Gaiman’s Books
of Magic, the Fade in Dragon Age, or the planes in Dungeons & Dragons
and Magic: e Gathering. To map out these locations ...
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Publisher Resources

ISBN: 9781466567870