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GPGPU Programming for Games and Science
book

GPGPU Programming for Games and Science

by David H. Eberly
August 2014
Intermediate to advanced
469 pages
16h 30m
English
A K Peters/CRC Press
Content preview from GPGPU Programming for Games and Science
K20720
ISBN: 978-1-4665-9535-4
9 781466 595354
90000
Computer Game Programming
GPGPU
Programming for Games
and Science
David H. Eberly
Eberly
GPGPU Programming for Games and Science demonstrates how to achieve
robustness, accuracy, speed, and/or easily maintained, reusable, and readable
source code to tackle practical problems in computer science and software
engineering. The book primarily addresses programming on a graphics processing
unit (GPU) while covering some material also relevant to programming on a central
processing unit (CPU). It discusses many concepts of general purpose GPU
(GPGPU) programming and presents several practical examples in ...
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Publisher Resources

ISBN: 9781466595354