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GPGPU Programming for Games and Science
book

GPGPU Programming for Games and Science

by David H. Eberly
August 2014
Intermediate to advanced
469 pages
16h 30m
English
A K Peters/CRC Press
Content preview from GPGPU Programming for Games and Science
366 GPGPU Programming for Games and Science
S(0,0) S(1,1) S(2,2) S(3,3)
S(0,1)
S(0,2)
S(0,3)
S(2,3)
FIGURE 7.2: A DAG for computing partial sums of four numbers.
are many subproblems we could solve but we want to select a small set of
subproblems, memoize the results, and combine them to solve the original
problem. One such approach is illustrated as a directed acyclic graph (DAG)
when n = 4, shown in Figure 7.2. Each node in the graph has two arcs
pointing to the nodes whose values are summed. The inputs are S(i, i)=a
i
for 0 i 3. The first sums to compute are S(0, 1) = S(0, 0) + S(1, 1) and
S(2, 3) = S(2, 2) + S(3, 3). These may be computed simultaneously ...
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Publisher Resources

ISBN: 9781466595354