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GPGPU Programming for Games and Science
book

GPGPU Programming for Games and Science

by David H. Eberly
August 2014
Intermediate to advanced
469 pages
16h 30m
English
A K Peters/CRC Press
Content preview from GPGPU Programming for Games and Science
10 GPGPU Programming for Games and Science
FIGURE 2.3: The moving circle is in contact with the stationary circle, but
at the last time of contact.
2.1.2 The Curse: An Example from Science
As I mentioned previously, The Curse strikes regularly in my geometric
code.Inparticular,thiscanhappeninthe incremental construction of a con-
vex hull of points whereby the hull triangle faces are updated for each point
one at a time. At the core of the construction are visibility tests. Given a point
and the current hull, if the point is inside the hull, the point is discarded and
the hull remains the same. If the point is outside the hull, it can see some
faces
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Publisher Resources

ISBN: 9781466595354