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GPGPU Programming for Games and Science
book

GPGPU Programming for Games and Science

by David H. Eberly
August 2014
Intermediate to advanced
469 pages
16h 30m
English
A K Peters/CRC Press
Content preview from GPGPU Programming for Games and Science
Bibliography
[1] Milton Abramowitz and Irene A. Stegun. Handbook of Mathematical
Functions with Formulas, Graphs, and Mathematical Tables. Dover Pub-
lications, Inc., New York, NY, 1965.
[2] Martin Braun. Differential Equations and Their Applications : An In-
troduction to Applied Mathematics, Texts in Applied Mathematics,vol-
ume 11. Springer-Verlag, New York, NY, 4th edition, 1992.
[3] Bengt Carlson and Max Goldstein. Rational approximation of functions.
Technical Report LA-1943, Los Alamos Scientific Laboratory, August
1995.
[4] Jr. Cecil Hastings. Approximations for Digital Computers. Princeton
University Press, Princeton, NJ, 1955.
[5] Bernard Chazelle. ...
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Publisher Resources

ISBN: 9781466595354