Skip to Content
GPGPU Programming for Games and Science
book

GPGPU Programming for Games and Science

by David H. Eberly
August 2014
Intermediate to advanced
469 pages
16h 30m
English
A K Peters/CRC Press
Content preview from GPGPU Programming for Games and Science
Bibliography
[1] Milton Abramowitz and Irene A. Stegun. Handbook of Mathematical
Functions with Formulas, Graphs, and Mathematical Tables. Dover Pub-
lications, Inc., New York, NY, 1965.
[2] Martin Braun. Differential Equations and Their Applications : An In-
troduction to Applied Mathematics, Texts in Applied Mathematics,vol-
ume 11. Springer-Verlag, New York, NY, 4th edition, 1992.
[3] Bengt Carlson and Max Goldstein. Rational approximation of functions.
Technical Report LA-1943, Los Alamos Scientific Laboratory, August
1995.
[4] Jr. Cecil Hastings. Approximations for Digital Computers. Princeton
University Press, Princeton, NJ, 1955.
[5] Bernard Chazelle. ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Graphics Gems V (IBM Version)

Graphics Gems V (IBM Version)

Alan W. Paeth
GPU Pro 6

GPU Pro 6

Wolfgang Engel

Publisher Resources

ISBN: 9781466595354