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GPGPU Programming for Games and Science
book

GPGPU Programming for Games and Science

by David H. Eberly
August 2014
Intermediate to advanced
469 pages
16h 30m
English
A K Peters/CRC Press
Content preview from GPGPU Programming for Games and Science
Chapter 7
Sample Applications
7.1 Video Streams
The video stream sample illustrates the parallel copying that was men-
tioned in Section 4.7. The application is located at
GeometricTools/GTEngine/Samples/Graphics/VideoStreams
A video stream is a collection of images through time. Some application do-
mains have multiple video streams, presumably synchronized in time. Stereo
vision is one such domain where you have two streams, one per camera. The
goal is to process the images as they arrive from their producer, whether live
camera feeds or recordings on disk.
Although it would be nice to demonstrate the concept with real video
data, that is a lot of data ...
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Publisher Resources

ISBN: 9781466595354