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GPGPU Programming for Games and Science
book

GPGPU Programming for Games and Science

by David H. Eberly
August 2014
Intermediate to advanced
469 pages
16h 30m
English
A K Peters/CRC Press
Content preview from GPGPU Programming for Games and Science
20 GPGPU Programming for Games and Science
Naturally, it is desirable to design algorithms and implement them to ob-
tain accurate results in a robust manner. Doing so in a timely and efficient
manner may not be easy or even possible.
2.2.3 Speed
Robustness and accuracy do not always come for free. In my computa-
tional geometry code, I provide the ability to compute using exact rational
arithmetic, treating the input floating-point numbers as rational numbers. The
rational arithmetic is based on exact integer arithmetic for integers that have
more bits than supported by standard CPUs. This means that the numerical
computations are performed in software and are quite slow. This is a prob-
lem for a real-time application that must compute convex hulls
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Publisher Resources

ISBN: 9781466595354