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GPGPU Programming for Games and Science
book

GPGPU Programming for Games and Science

by David H. Eberly
August 2014
Intermediate to advanced
469 pages
16h 30m
English
A K Peters/CRC Press
Content preview from GPGPU Programming for Games and Science
416 GPGPU Programming for Games and Science
FIGURE 7.12: Screen captures from the 2D fluid simulation. The upper-
left image is the initial random density with initial zero velocity. The captures
were taken at 1-second intervals, left to right and then top to bottom.
7.11.3 Solving Fluid Flow in 3D
The sample application is found at
GeometricTools/GTEngine/Samples/Physics/Fluids3D
In the sample application, the 3D fluid is confined to a cube R = {(x, y, z):
0 x 1, 0 y 1, 0 z 1}. The boundary B consists of points
for which x =0,x =1,y =0,y =1,z =0,orz = 1. The velocity is
(u, v, w). The velocity boundary conditions are u(0,y,z,t)=0,u(1,y,z,t
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Publisher Resources

ISBN: 9781466595354