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GPGPU Programming for Games and Science
book

GPGPU Programming for Games and Science

by David H. Eberly
August 2014
Intermediate to advanced
469 pages
16h 30m
English
A K Peters/CRC Press
Content preview from GPGPU Programming for Games and Science
xxii Listings
6.28 Source code for the rotation of a vector directly by quaternion
operations............................. 298
6.29 A direct implementation of SLERP . . . . . . . . . . . . . . . 301
6.30 A fast, accurate, and robust implementation of SLERP . . . . 304
6.31 An attempt to have compact conversion code . . . . . . . . . 308
6.32 A workaround for the compiler complaints of Listing 6.31 . . 308
6.33 The final conversion code that provides compact code but no
compilerwarnings ........................ 308
6.34 Determining the largest-magnitude component of q from the
productsofcomponents ..................... 310
6.35 Determining the largest-magnitude component of U from the
productsofcomponents ..................... 311
6.36 Conversion of an
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Publisher Resources

ISBN: 9781466595354