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GPGPU Programming for Games and Science
book

GPGPU Programming for Games and Science

by David H. Eberly
August 2014
Intermediate to advanced
469 pages
16h 30m
English
A K Peters/CRC Press
Content preview from GPGPU Programming for Games and Science
118 GPGPU Programming for Games and Science
TABLE 3. 8: Minimax polynomial approximations to f(x)=tan(x)
d coefficients d coefficients
3 p
0
=1 5 p
0
=1
p
1
=4.4295926544736286 10
1
p
1
=3.1401320403542421 10
1
e =1.1661892256204731 10
2
p
2
=2.0903948109240345 10
1
e =5.8431854390143118 10
4
7 p
0
=1 9 p
0
=1
p
1
=3.3607213284422555 10
1
p
1
=3.3299232843941784 10
1
p
2
=1.1261037305184907 10
1
p
2
=1.3747843432474838 10
1
p
3
=9.8352099470524479 10
2
p
3
=3.7696344813028304 10
2
e =3.5418688397723108 10
5
p
4
=4.6097377279281204 10
2
e =2.2988173242199927 10
6
11 p
0
=1 13 p
0
=1
p
1
=3.3337224456224224 10
1
p
1
=3.3332916426394554 10
1
p
2
=1.3264516053824593 10
1
p
2
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Publisher Resources

ISBN: 9781466595354